You can easily steal Horned Sword from Angrim's house in Goliet. The Hatchet takes 33\23 strength and constitution to use, worth every point. There are stairs nearby, and if you go down, you'll find some rats and the weapon itself. You'll surely walk near a small building just to the north of the town. Hatchet (30 damage) can be found during your walk to Goliet with Duras at the start of the game. Later in the game, ranged weapons and magic become increasingly deadly.Īmong the best weapons that you can find and equip early in the game are Hatchet, Horned Sword, Cultivator Bow and Flamethrower Mark B. You won't waste tons of ammunition and will deal more damage than with ranged weapons. Melee weapons are suitable for the start. That wraps up this guide for solving the Nightly Business puzzle and completing the Subversive Elements quest. Note: If you owed Xander a favor and don't choose Siegfried, traders in The Holt will stop offering certain goods to the player. If you chose wrong however, Reinhold will become angry with you. If you chose correctly, you will receive 400 Elexit after returning to speak with Reinhold later on. You can select any of the three suspects to complete the quest and receive 500XP, but choosing correctly will award you with 3000XP and 500 Elexit. By reading through the surveillance reports, it is clear that Oswald is the guilty party, as the guard assigned to him was unable to confirm Oswald's whereabouts at night. Now return to Reinhold to select which of the three suspects you believe is the Elex trader - Hagen, Siegfried, or Oswald. Note: If you asked Xander to let you into the The Hort in the first place, he will force you to return the favor by reporting the suspect, Siegfried, as the culprit. They will each give you a surveillance report that they have compiled against the suspects of the illegal Elex trade operation. ELEX: Nightly Business Sub-Questįor this step you'll need to speak with three guards in The Hort - Pit Guard, Factory Guard, and Xander. This conversation can play out in one of two ways - you can cooperate with Karsten in the illegal trade of Elex or attempt to drive him away, which will result in a fight. However you choose to handle this, return to Dietrich afterwards to complete this sub-quest. Speak to Karsten once again to accuse him of the crime. Karsten's safe can be found in the Cleric camp, and inside you'll find some Outlaw Clothing, proving that Karsten is the culprit supplying the Elex.
CONVERTER ELEX WIKI CODE
He will also reveal his safe's security code (8195) upon the presentation of the Dietrich's warrant. Now speak to Karsten, who can be found walking around the castle. The search proves fruitless, however, as you'll discover nothing suspicious. Showing him the warrant will prompt him to give you the code to his safe (4979), which you can go ahead and search. You'll find Dirk within the main building in the ruins. Now you need to speak to Dirk and Karsten. Show Gerd the warrant you received from Dietrich and he will let you through. At one of the entrances to the castle, you will find a guard named Gerd. Head to the Castle Ruins of West Ignadon to the south-west of The Hort. This sub-quest tasks you with finding the supplier of the illegal Elex that is being sold in The Holt. He will give a warrant to search a Cleric camp and offer some insight into the suspects. He will then ask you to investigate illegal Elex trade within The Holt.Īfter receiving the quest, go to the administration building and speak with Dietrich. Simply speak to Reinhold until you see the dialogue option, "I am ready. The leader of the Clerics, Judicator Reinhold, is the quest giver and can be located inside the Cathedral in The Holt in Ignadon.
CONVERTER ELEX WIKI HOW TO
This guide will walk you through how to trigger the quest and complete each subsequent step contained within.